Never Trust Street Fighter a Clone

Welcome to the 32 Dangerous Cheat Codes, a brand new series that will run daily between November 24 and December 25. Join us as we discuss the hazardous ramifications of some of your favorite cheat codes. Today we're using a tiger uppercut to give Street Fighter II fans what they've always wanted -- player versus player. But do we really want a bunch of clones fighting all over the place? Find out when you check out the newest episode of the 32 Dangerous Cheat Codes.


Let me introduce you to Neil Douglas, a simple man who was shocked to discover his exact doppelganger on a Ryanair flight. Over here we have John Jemison and Neil Richardson, two men that look so similar that even their wives can't tell them apart. And then there's the story of Jennifer, a 33 year old woman from Texas who discovered her exact lookalike -- a 23 year old woman named Ambra from North Carolina -- only five minutes after joining a doppelganger website.

These people found the one thing Street Fighter II fans were yearning for: The ability to beat up somebody that looks exactly like you.

It's largely forgotten now, but when Street Fighter II was ported to the Super NES in 1992, Capcom forgot to include a proper character vs. character mode. Sure, you could go Ryu vs. Ken and have a similar experience, but there was no Guile vs. Guile or Blanka vs. Blanka. Once you picked a character, your opponent would have to choose one of the other seven World Warriors. It was a less-than-ideal relic from the arcade game that was later fixed in the various upgrades and revisions.

But Super NES gamers were impatient and had no interest in waiting for the 1993 release of Street Fighter II Turbo. The good news is that Capcom offered a workaround, though it did require players to punch in a silly code every time they wanted to pit Zangief against himself. If you press down, the R button, up, L, Y and B at the Capcom logo, both players will be able to select the same character in Versus mode.

This is a handy little code that probably should have been set as the default option to begin with. But outside of the game, that kind of code would be dangerous. For one thing, fighting yourself is a losing battle. They already know your strengths and weaknesses, and it's not like you're going to be able to punch any harder than they would. And what if they decide not to fight, but instead run away and take your identity. They could go on a cross-country bank robbing adventure where you ultimately get blamed. Now you're sitting in prison rotting for something you didn't do, all while your identical twin sits on a million dollar yacht drinking champagne with half-naked women. I hate it when that happens.