Gravitar: Recharged
Reviewed by Cyril Lachel on
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While the newest Recharged game from Atari may be a deep cut, you shouldn’t hold that against it. Gravitar is a fun shoot ‘em up with a surprising amount of mission types and a tragic backstory that makes it ripe for redemption. The gameplay may take a little getting used to and the aiming could be easier, but once you get the hang of things, you’ll discover an ambitious shooter with a striking art style and a lot of variety. Gravitar is a new high-water mark for the Recharged franchise.
Rating: 78%
Now that we’re six games into Atari’s initiative to Recharge their classic arcade titles, I worried that the developers might be spinning their wheels and simply repeating the same trick over and over again. After all, if you go back and watch my Centipede, Black Widow and Asteroids reviews, you’ll find me complaining about all the same problems – the lack of unique backgrounds, the limited arcade modes, etc. However, that’s how I felt before I played their newest installment, Gravitar: Recharged, an updated version of a lesser-known shooter that originally bombed when it was first released. Of all the Atari classics that could benefit from this type of facelift, few are better candidates than this oddball shooter. That’s why I’m excited to say that Gravitar is not only the best in the Recharged series, but it’s the redemption story we’ve waited four decades to see.
Gravitar was one of those games that was way ahead of its time. It was an Asteroids-style shoot ‘em up with a wide variety of level types and a gravitational pull mechanic that you first had to wrap your head around before you could even hope of earning a high score. As it turns out, this was too much for gamers in the early 1980s, who largely found the game frustrating and hard to play. As a result, Atari offered a conversion kit that turned Gravitar into Black Widow, effectively hammering the final nail in the ambitious shooter’s coffin.
Now, fourty years later, time has been kind to Gravitar. While it’s still hard to control and it’s clear the developers bit off more than they could chew, we’ve seen a lot of games take inspiration from the gravity-themed shooter and prove that Atari was actually onto something. And that brings us to this Recharged upgrade, the game Gravitar was trying to be back in 1982. This is a sharp-looking update that improves on the gameplay, streamlines the levels and builds on the formula in some fun and exciting ways.
For as ambitious as the game was at the time, it also had an incredibly simple set-up. You control a triangle-shaped spaceship that travels around the galaxy and landing on planets, where you’ll have to perform some sort of simple shoot ‘em up task. Some planets will want you to activate a bunch of beacons, steal important plans from the enemies, blow up a reactor or simply kill all the bad guys in the level. Once you complete your task, you’ll leave the planet and search for the next challenge. And you’ll keep doing this until you run out of lives, at which point you’ll have to start over from the beginning.
The fact that you’re constantly completing different types of missions helps to set this game apart from Asteroids and other shooters that have recently been Recharged. Those games tend to have a single goal, where there’s a real sense of randomness in Gravitar. Each mission forced you to play a bit differently, with some keeping you in claustrophobic corridors and others allowing you to use the wide-open space to your advantage. You’ll also find that some levels will have an aggressive gravitational pull, while others won’t have one at all. And just because you’re able to sneak through the enemy lines and complete the mission, you have to remind that you still need to escape without running out of gas. That’s easier said than done.
To be fair, the gameplay does take some getting used to. Gravitar shares a lot in common with Asteroids, since you basically only control the ship by turning 360 degrees and thrusting the direction you want to go. That’s hard enough when you’re in the gravity-free reaches of space, but once you get close to a planet, you’ll be in a constant struggle to keep your ship going the right direction. I will admit, I spent the first half-hour of this game crashing and being frustrated. But there came a point when it all clicked and I started to appreciate the learning curve. It finally got to the point where it became second nature and I could whip through the tight caverns without worrying too much about ramming the rocky walls.
Believe it or not, it wasn’t the moving around that I found to be the most difficult part of Gravitar, but rather the aiming. The default weapon is a burst cannon that shoots three rockets, one right after another, with a brief pause between firing. The pointy end of the triangle ship should help you aim, but I found that I missed a lot more shots than I hit. But even with this handicap, I was still able to effectively take down the enemies, thanks to rockets that go the entire length of the screen, as well as a number of power-ups you can pick up around the stages.
Much like the rest of the Recharged line, Gravitar is split between a standard arcade mode and a bunch of extra challenge missions. These extra missions tend to be the sole reason to buy these games, but I think the two modes are pretty evenly split here. What you’ll find is that the extra challenge missions are basically just harder versions of the levels you play in the arcade mode. It’s the same tasks, including activating beacons, stealing important plans, blowing up reactors and killing a bunch of enemies. Don’t get me wrong, these stages are fun and I love the extra challenge they provide, but I actually prefer playing them in the confines of the arcade mode.
Speaking of which, that’s easily one of the biggest surprises of this entire game. In past Recharged titles, the arcade mode felt like an afterthought, something slapped on that always seemed to fail to capture the magic of the original arcade hit. That’s not the case here. Not only is the arcade mode surprisingly deep and fun, but it finally gave you options on how you want to play. If you want an extra challenge, you can modify the game to only give you one live or no shields. These were the sorts of options that were completely missing from games like Centipede and Asteroids.
And that’s not the only major improvement. One of my biggest criticisms was that the backgrounds never changed and every level looked the same. Not so with Gravitar. Instead of the typical grid background, this game gives us gorgeous space-themed artwork that show off different planets and stars. And it’s not the same background, either, but rather a cool rotation of striking designs. The whole thing looks fantastic and suggests that the developers are finally listening to the critics.
But let’s not forget about the real story here. Sure, it’s great news that my complaints about the Recharged franchise aren’t going on deaf ears, but the bigger story is that Gravitar has finally been redeemed. It took Atari fourty years, but they finally made something good out of this game. They took a much-maligned shooter that people barely even remember and turned it into an action game I have no problem recommending.
While the newest Recharged game from Atari may be a deep cut, you shouldn’t hold that against it. Gravitar is a fun shoot ‘em up with a surprising amount of mission types and a tragic backstory that makes it ripe for redemption. The gameplay may take a little getting used to and the aiming could be easier, but once you get the hang of things, you’ll discover an ambitious shooter with a striking art style and a lot of variety. Gravitar is a new high-water mark for the Recharged franchise.
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