Moto GP 10/11is not what I would call a pick-up-and-play racing game. The average race fan will likely spend most of their time falling off the bike and crashing into walls before getting the hang of things. Like Forza and Gran Turismo before it, Moto GP requires a lot of patience and hours of practice. But stick with it, because Capcom's newest racing game offers a lot of great content for anybody who put up with the steep learning curve.
This is not my first time I've strapped myself to a virtual motorcycle, last year I played through Moto GP 09/10 for the Xbox 360. At the time I had a hard time with the game's controls and challenging difficulty, to the point where I had a hard time recommending the game. With a year to think about it, I find myself warming up to the Moto GP franchise. I have been won over by the game's deep single-player content and well-executed online multiplayer modes. But as excited as I am about this year's product, I can't help but notice that this game looks and acts an awful lot like the game I reviewed twelve months ago.
Moto GP 10/11 doesn't break any new ground; it's a no-frills simulation racing game that has the player taking part in challenging motorcycle competitions across the globe. Players are given the opportunity to race real bikes on some of the world's most famous race tracks. We're given authentic weather conditions, bike upgrades and everything else you would expect from this style of racing game. This is definitely a game that plays it safe, for better or worse.
The core of the game is the career mode, which can be a lot of fun when you get over how familiar it feels. You play through an entire season earning money, hiring staff and upgrading your ride. The game does a good job of giving the player just enough control over the micromanagement to feel like they're really making a difference. Instead of being giving an overwhelming amount of parts to choose from, Moto GP has your research staff craft only a couple new parts at a time. Of course, research costs money. That means that it's important to get back out there and continue winning (or at least earning money).
I certainly don't want to sell the career mode short, it's definitely a solid addition that gives players a lot of incentive to keep going. Best of all, it never gets so complicated that it ceases to be fun. With only a few things to upgrade and easy to understand sponsorship deals, Moto GP 10/11 is definitely user friendly. Best of all, there's enough depth here to keep hardcore fans going for some time to come.
Moto GP 10/11is not what I would call a pick-up-and-play racing game. The average race fan will likely spend most of their time falling off the bike and crashing into walls before getting the hang of things. Like Forza and Gran Turismo before it, Moto GP requires a lot of patience and hours of practice. But stick with it, because Capcom's newest racing game offers a lot of great content for anybody who put up with the steep learning curve.
This is not my first time I've strapped myself to a virtual motorcycle, last year I played through Moto GP 09/10 for the Xbox 360. At the time I had a hard time with the game's controls and challenging difficulty, to the point where I had a hard time recommending the game. With a year to think about it, I find myself warming up to the Moto GP franchise. I have been won over by the game's deep single-player content and well-executed online multiplayer modes. But as excited as I am about this year's product, I can't help but notice that this game looks and acts an awful lot like the game I reviewed twelve months ago.
Moto GP 10/11 doesn't break any new ground; it's a no-frills simulation racing game that has the player taking part in challenging motorcycle competitions across the globe. Players are given the opportunity to race real bikes on some of the world's most famous race tracks. We're given authentic weather conditions, bike upgrades and everything else you would expect from this style of racing game. This is definitely a game that plays it safe, for better or worse.
The core of the game is the career mode, which can be a lot of fun when you get over how familiar it feels. You play through an entire season earning money, hiring staff and upgrading your ride. The game does a good job of giving the player just enough control over the micromanagement to feel like they're really making a difference. Instead of being giving an overwhelming amount of parts to choose from, Moto GP has your research staff craft only a couple new parts at a time. Of course, research costs money. That means that it's important to get back out there and continue winning (or at least earning money).
I certainly don't want to sell the career mode short, it's definitely a solid addition that gives players a lot of incentive to keep going. Best of all, it never gets so complicated that it ceases to be fun. With only a few things to upgrade and easy to understand sponsorship deals, Moto GP 10/11 is definitely user friendly. Best of all, there's enough depth here to keep hardcore fans going for some time to come.