Rogue Legacy
Reviewed by Cyril Lachel on
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Rogue Legacy is a devilishly clever mix of Castlevania and Spelunky. No matter how many times they die, players will never grow tired of the large variety of characters and classes, as well as a world that changes with every play. While great on all systems, it really shines as a portable action game. This is one roguelike that is hard to put down.
Rating: 78%
Although a popular video game cliche, the go-it-alone approach has always been unrealistic. You can't expect one man to defeat an entire army of undead monsters by himself; it's a suicide mission. Sadly, the star of Rogue Legacy didn't heed these words. Instead of taking an army into battle, this brave fighter embarked on a solo adventure to collect four special items, open the sealed door and defeat the traitorous knight. Predictably, the castle proved too powerful for the inexperienced adventurer. He died in battle, leaving three heirs looking for revenge.
This is the conceit of Rogue Legacy, the retro-inspired action game making its Xbox One debut on May 27. Much like Spelunky, Don't Starve, Tower of Guns and other traditional roguelikes, death is permanent. You don't simply lose a life or respawn at a checkpoint, but rather start the game over from scratch with a brand new character. This means you'll need to choose amongst the fallen hero's sons and daughters, creating a family tree dead set on exacting revenge. And so the cycle begins.
As each round starts, the player will choose between three unique heirs. Male, female, young, old, gay or straight, there's a fun mix of characters to choose from. Some are big and strong, while others are small and fast. But it goes beyond the obvious differences and veers into the absurd when we learn that some warriors have ADHD, color blindness and a bad case of nostalgia.
These character traits impact the gameplay in ways you might not expect. For example, a character suffering from vertigo will see the screen upside down and have the controls reversed. Some characters are near-sighted, which means that much of the screen is blurred. And then there is the occasional heir that feels like they are The One, seeing the castle with a futuristic neon design. You'll also run into characters with Tourette Syndrome, tunnel vision, stereo blindness and O.C.D., each of which alters the gameplay in unpredictable ways.
Beyond the character traits, players will need to weigh a number of other factors in choosing a character. Each heir will start with a different kind of special ability and item. You'll wield fast moving daggers, powerful fire, a throwing ax and several other items that feel like they were pulled directly from Castlevania. Some characters will also have the ability to use magic, which includes leaving a doppelganger and turning into a mist.
The idea is to take your hero into the procedurally-generated castle and search for money, treasure and those four missing items. When you die, your offspring not only carries on the name, but also keeps your money and equipment. Collecting money is vitally important, as it's the only way to upgrade the lineage between rounds. You can use it to buy new types of character classes, such as the assassin, miner, spelunker and Shinobi.
On top of the different classes and upgrades, there are perks that can be equipped to the player. Placed on the different parts of the armor, these perks allow your fighter to double jump, float in the air, heal after every kill and quickly dash forwards and backwards. These perks can change the gameplay in dramatic ways, but you'll quickly discover that some only have a few very specific uses.
It's this progression that sets this game apart from many traditional roguelikes, and it's also the reason why it's the most accessible. Yes, it still sucks when you die, but there's always the feeling that you're making real progress. That's something missing from a lot of games in this genre, and perhaps that's why I found myself enjoying it more than the similarly-themed Spelunky. No matter how many times I died, I wanted to jump back in and try my luck again. It's easy to lose a lot of time battling the evil forces inside (and surrounding) that castle.
It doesn't hurt that the game plays out like a giant homage to Castlevania. Everything from the monsters to the locations feel like they were ripped out of Konami's classic series. But despite the obvious similarities, Rogue Legacy manages to stand out by introducing a few new ideas to the mix. In one example, players will run into special treasure chests that can only be opened by completing a skill challenge. This might include killing all the enemies in the room or passing through a tough section without being injured. If you fail them, they are gone for good.
For what is an incredibly simple concept, Rogue Legacy has a lot going on. We haven't even talked about locking down the castle, allowing players to reenter the same map multiple times. There are also several large bosses, all of which will test your dodging skills. And it's easily the funniest roguelike I've ever played; full of clever moments I won't spoil here. It's surprisingly easy to get wrapped up into the simple story of a family seeking revenge.
For as much variety as we see in the characters, it's a shame the same cannot be said about the combat mechanics. With characters as diverse as a miner and Shinobi, it's a shame every class resorts to the same basic hacking and slashing. Every character rushes into battle with their giant sword held high, regardless of much it conflicts with the individual classes. This is a minor gripe, but something I started to question the longer I spent exploring the world of Rogue Legacy.
Those following my reviews will know that this is not the first time I've gushed about this charming action game. Rogue Legacy made my list of the top ten games of 2014, thanks in large part to losing days of my life to the PS Vita version. This is a perfect fit on handheld systems, and it loses something on a home console. But no matter what system you play it on, Rogue Legacy is an incredible adventure with light roguelike mechanics and a great sense of humor.
Rogue Legacy is a devilishly clever mix of Castlevania and Spelunky. No matter how many times they die, players will never grow tired of the large variety of characters and classes, as well as a world that changes with every play. While great on all systems, it really shines as a portable action game. This is one roguelike that is hard to put down.
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