Story Breakdown: Snatcher (Sega CD)

One of the best parts of a video game is the ending, but who has the time to go back and play through every game? Let me introduce you to Game Over: The Early Years, the weekly show where we dive into classic games and spoil both their stories and endings. From the biggest hits to obscure classics, we're taking a look at some of the best and most memorable conclusions in video game history.

When it came to choosing the subject for the 100th episode of Game Over: The Early Years, I knew that I wanted it to be something epic. It also needed to be a landmark game that meant a lot to me at the time and offered something we hadn't seen before. With those requirements in mind, I knew that there was only one right answer -- Snatcher. Although Metal Gear may have predated this cyberpunk point and clicker by a few months, it's Snatcher that introduced the world to all the hallmarks you expect from a Hideo Kojima game. I'm talking about over-the-top characters, a convoluted story, technology run amok and one of the longest endings you'll ever see on a 16-bit console. Turn back if you don't want to know what happens next, because today we're going to finally spoil the story and ending for Snatcher on the Sega CD. This is Game Over: The Early Years!


Still want more endings? Then I recommend you discover 23 Endings: The Early Years, the holiday series that ran during the 2017 holiday season. We cover Ninja Gaiden, Street Fighter II, Super Mario Bros. 2, Ghostbusters, Golden Axe, Metroid, Double Dragon, Flashback, Final Fight and many more!

And while you're just clicking on stuff at random, I suggest you head over to the Defunct Games YouTube page and subscribe to the channel. We're posting new episodes of Game Over: The Early Years every Monday, along with brand new game reviews throughout the week.