Story Breakdown: On the Ball & Cameltry (Super NES & Arcade)

One of the best parts of a video game is the ending, but who has the time to go back and play through every game? Let me introduce you to Game Over: The Early Years, the weekly show where we dive into classic games and spoil both their stories and endings. From the biggest hits to obscure classics, we're taking a look at some of the best and most memorable conclusions in video game history.

When we last checked in with Game Over, we spent more than an hour recapping the story and ending of Snatcher, a convoluted adventure game with one of the longest (and craziest) 16-bit conclusions you'll ever see. For the follow-up episode, I wanted something a bit shorter, simpler and less taxing. That's why we're going to talk about On the Ball, the platformer/racing game hybrid from Taito where the only plot twist is the level spinning around a marble trying to find its way to the exit. What it lacks in story it more than makes up for with endings. Lots and lots of endings. In fact, it has so many endings that one of Taito's biggest stars even gets in on the action. Turn back now if you don't want to know what happens next, because today we're spoiling the story and ending for On the Ball on the Super Nintendo. This is Game Over: The Early Years!


Still want more endings? Then I recommend you discover 23 Endings: The Early Years, the holiday series that ran during the 2017 holiday season. We cover Ninja Gaiden, Street Fighter II, Super Mario Bros. 2, Ghostbusters, Golden Axe, Metroid, Double Dragon, Flashback, Final Fight and many more!

And while you're just clicking on stuff at random, I suggest you head over to the Defunct Games YouTube page and subscribe to the channel. We're posting new episodes of Game Over: The Early Years every Monday, along with brand new game reviews throughout the week.