Story Breakdown: Astal (Saturn)

One of the best parts of a video game is the ending, but who has the time to go back and play through every game? Let me introduce you to Game Over: The Early Years, the weekly show where we dive into classic games and spoil both their stories and endings. From the biggest hits to obscure classics, we're taking a look at some of the best and most memorable conclusions in video game history.

As the gaming world began to transition into the 32-bit era, one thing was clear: This new generation of consoles was all about 3D games. You saw it in the arcade ports launching with the Saturn and Sony's push to focus on polygons over pixels. But just because the mid-1990s was flooded with games like Panzer Dragoon and Battle Arena Toshinden, that doesn't mean that every 32-bit game was caught in the third-dimension. An original Saturn game called Astal stood out specifically because it wasn't 3D, instead showing the world how amazingly gorgeous a 2D platformer could look using the brand-new hardware. Unfortunately, it didn't sell well and Sega never made a sequel, but that's not going to stop us from celebrating one of the prettiest games of 1995. Turn back now if you don't want to know what happens next, because today we're going to spoil the story and ending of Astal on the Sega Saturn. This is Game Over: The Early Years!


Still want more endings? Then I recommend you discover 23 Endings: The Early Years, the holiday series that ran during the 2017 holiday season. We cover Ninja Gaiden, Street Fighter II, Super Mario Bros. 2, Ghostbusters, Golden Axe, Metroid, Double Dragon, Flashback, Final Fight and many more!

And while you're just clicking on stuff at random, I suggest you head over to the Defunct Games YouTube page and subscribe to the channel. We're posting new episodes of Game Over: The Early Years every Monday, along with brand new game reviews throughout the week.