After avoiding a shadowy figure standing in the middle of the road, you wake
up in your freshly crashed car, discover a loved one is missing, and then head
off in search of your former passenger. Anyone who has played the original
Silent Hill would recognize the premise, but this was first the back-story of
a different horror game called Uninvited, a point-and-click adventure that
surprised and scared PC gamers in the mid-eighties. The port for the NES also
offers a few good hair-raising thrills for a new demographic of gamers, even
if some of the frights had to be toned down a bit to fit the stricter family-
friendly criteria established by the blue-nosed Nintendo of America
corporation.
When you enter the nearest house in search of your sister (changed from being
your brother in the original game), you discover that your wrecked car is the
least of your problems. The house is crawling with hostile specters, zombies,
and other nasties who will devour you with any false move. It's a good thing
you have three save slots to help you learn from your mistakes, and you will
make plenty before you know the full truth behind the evil mastermind, Dracan,
who has turned this quaint country home into a potential sepulcher for you and
your sister.
Both the interface and story are very similar to Shadowgate, released for the
NES a year earlier. You use the controller like a computer mouse to unravel
the story of a sorcerer's apprentice who grew too powerful, usurped his
master, and created a dark world fashioned after his own broken psyche. It
has all the hallmarks of the MacVenture games that Kemco brought to the NES in
collaboration with ICOM Simulations: wit, puzzle solving, gloomy atmospheres,
and good fun.
Part of the joy of playing Uninvited is that you can detect a real human
intelligence behind it, a sense-of-humor that requires a bit of cultural
literacy on part of the player. Many of the riffs of the original game are
gone, but there are still plenty of allusions as well as direct references to
films and books, including The Hobbit, Gone with the Wind, A Christmas Carol,
Indiana Jones, and Macbeth, just to name a few. In typically large Nintendo
typeface, the text is considerably shortened from the PC game (of course, we
all know that computer users of this time were more scholarly than those
button mashers who bought consoles). But like an Ernest Hemingway short story
that purposely omits large chunks of information from a first draft, the
adjusted descriptions and internal monologues still carry the essence of the
writers' voice-with sarcasm intact.
One thing that sets Uninvited apart from other adventure games is the insane
number of items you have available to you. Adventure programmers can be
stingy when it comes to collectable items. Any fan of the point-and-click
genre knows that excitement of finding a previously unseen object that will
undoubtedly save the day. It doesn't matter how seemingly useless a piece of
pixilated bric-a-brac is; you will be glad to have that wad of gum because it
can mean the difference between escaping a jail cell or languishing in
solitary. Uninvited takes a totally different approach. Of the over 65
collectable items, only 32 will prove useful. Put simply, more than half of
your inventory is worthless. The trick is sorting through it all.
Thankfully, the NES port allows you to carry everything. The original game
tried to be more realistic by not allowing players more than 15 items, a
feature that when combined with a time limit, caused many players to suffer
defeat as they backtracked across the mansion grounds littered with previously
dropped items to find the one they need.
For some reason, the MacVenture writers felt a need to lace all their
adventures with an impending sense of doom from some random variable. In the
case of Deja Vu, it was a maniac mugger who stalks you relentlessly, making
each of your moves in the streets a tentative one. Here, in Uninvited, they
introduce a similar element in the form of a red skull who wedges his way into
your consciousness, threatening your sanity and individual will (as if being
attacked from outside forces isn't enough). The presence is meant to unnerve
you, but after a while, it just serves as a nuisance that slows down the flow
of the game. Thankfully, your mind resets to full sanity whenever you
continue, a luxury that PC players did not have. In this regard, the NES
version is lot more enjoyable knowing that you don't have to be too efficient
in solving the puzzles and sorting through the myriad of objects you tote with
you.
Since the NES has no keyboard, spells are uttered using a menu dropdown box,
and their names connote their purpose more easily. Originally, the spells
were a combination of Old English, faux Latin, and Gnostic-based words
("Specan heafod abraxas"). Now, it is a simple matter of choosing a single
word like "Thundede" to call forth a storm or "Cloudisi" to make yourself
invisible.
At points, it is a good thing that the NES Uninvited is dumbed down. The
puzzles are lot less mind-bending and cryptic and Kemco smartly inserted in-
game clues. For example, you would have to be either just plain lucky or a
genius to know to put a cookie down on the floor in the rec room in the
original rendition. In the more user-friendly NES game, an empty plate is
placed on the floor inviting you to put something on it. It's a small detail,
but it makes a big difference in one's ability to finish the adventure without
consulting a walkthrough (and walkthroughs make one feel a sense of shame and
weakness and should be avoided at all costs).
So, in making Uninvited more accessible to players, Kemco improves on an
already good product. One of the few drawbacks for those who love the
original is the insertion of music. It may be sacrilege to gripe about the
music that many sentimentalists have a soft spot for, but if you have played
the Amiga, Windows, Atari ST, or DOS versions, filled with anticipatory
silence occasionally broken by a thunderclap or a scream, you may find the
incessant 8-bit overture a bit too much. Think about how the shower scene in
Psycho would change had there been music prior to the curtain being pulled
back. Better to save sound for moments that count.
Uninvited is not your typical Nintendo fare. On a system known primarily for
platforming action requiring great feats of dexterity, this one works tests a
different set of skills as it requires a good deal of patience and abstract
thinking. Even if you have played it on a personal computer, you still may
want to give it a go since not everything will sync with how you remember it,
and this is not necessarily a bad thing.