Nintendo Switch Online: 1990s Critics Review Donkey Kong, Kid Icarus, Rygar, Xevious, Soccer & More

Over the last nine months, we've been going back to the early days of the Nintendo Switch Online in order to give every game in the library the Review Crew treatment. As it stands today, there are only fifteen games left to be covered, all for the Nintendo Entertainment System. These include some of the system's earliest games, most of which were released in that review dead zone, when finding a review score was about as likely as capturing a picture of Bigfoot while riding a unicorn.

Of the fifteen games we still need to cover, nine of them were only reviewed by one magazine. That publication was Nintendo Magazine System, which was nice enough to offer up capsule reviews for many of these early games in their first issue. Instead of resorting to our usual format, I want to very quickly go through all nine of the remaining NES games reviewed by Nintendo Magazine System. This includes early classics like Donkey Kong, Ice Climber, Rygar, Kid Icarus and a whole lot more. I apologize in advance for the low-quality scans, but it's the best I could do for this special episode of Nintendo Switch Online Review Crew.


Clu Clu Land

Nintendo Entertainment System
Nintendo
1985
Review Scores
Publication Scores
Nintendo Magazine System 62%
AVERAGE SCORE 62%
It's easy to write-off Clu Clu Land as nothing more than Nintendo's answer to Pac-Man, but this early Nintendo Entertainment System title is more than just a knock-off. Featuring a female balloon fish named Bubbles, this is a game all about revealing hidden ingots, which is basically the opposite of what you did in Pac-Man. There's more to it than that, of course, as Nintendo gave us an underwater world to survive and a unique mechanic that sees Bubbles grab onto a pole and swing around the playfield.

Like a lot of early NES titles, Clu Clu Land is extremely simple and repetitive. That said, it's a unique twist on the maze-game theme that was different enough from Pac-Man to warrant the attention. When they reviewed it, Nintendo Magazine System gave it a 62% and complained about the simplicity. “One of Nintendo's early efforts, Clu Clu Land is a sort of Pac-Man clone set in grids of dots. However, unlike Pac Man, the idea in Clu Clu Land is to direct your fish (?) between the dots, and thus reveal lines which made up a sort of Cubist join-the-dots picture. The simplistic gameplay is fun, but soon grows quite boring.”

Donkey Kong

Nintendo Entertainment System
Nintendo
1986
Review Scores
Publication Scores
Nintendo Magazine System 45%
AVERAGE SCORE 45%
When Nintendo released Donkey Kong in 1981, little did anybody know how important it would be to the company's future. This was not only the first game designed by legendary developer Shigeru Miyamoto, but it also introduced the world to both Donkey Kong and Mario (who was briefly known as Jumpman). These three names would be crucial to the success of Nintendo over the next fourty years, and this simple arcade game would cement the company as a real player in video gaming's early days.

Donkey Kong is also a truly great platformer that is still fun to pick up and play, though the critic at Nintendo Magazine System disagreed. When they reviewed the NES version, they gave it a 45% and said: “Oh no! Mario's girlfriend has been kidnapped by a crazed gorilla! It's up to the Italian plumber to conquer four different levels of platform action. Donkey Kong isn't a bad coin-op conversion, but the original itself is years old and four screens of arcade action simply isn't enough to warrant the price tag.”

Donkey Kong Jr.

Nintendo Entertainment System
Nintendo
1986
Review Scores
Publication Scores
Nintendo Magazine System 46%
AVERAGE SCORE 46%
Released just one year after the iconic first game, Donkey Kong Jr. flipped the tables by turning Mario into a villain and having us sympathize with the once-evil Donkey Kong. It's fun to go back and revisit these early Nintendo classics, as we see a company that knew they were onto something, but wasn't quite sure how to use their various characters. Just try to imagine a new game where Nintendo turned Mario into a bad guy, yet that's exactly what we get in Donkey Kong Jr. And it works. Although the story is simple, it makes sense and the platforming action is a lot of fun, offering new mechanics built around the young gorilla's abilities.

This is yet another great home conversion from Nintendo, though Nintendo Magazine System definitely had some complaints. Giving Donkey Kong Jr. a score of 46%, one tick up from the 45% they gave the original, the editors once again had some complaints about the length and simplicity. “Donkey Kong Junior's out to rescue his Dad from Mario's clutches in another four-screen platform romp, this time set in the jungle. Just like its predecessor, Donkey Kong Jnr isn't a bad conversion with a bit more variety than the original game. Unfortunately, four screens' worth of action just isn't enough to give the player value for money.”

Ice Climber

Nintendo Entertainment System
Nintendo
1985
Review Scores
Publication Scores
Nintendo Magazine System 58%
AVERAGE SCORE 58%
Ice Climber isn't the sequel to the original Mario Bros., but it definitely feels like it. This is a game that takes the basic gameplay and physics of that single-screen Mario title and creates an entirely new experience where you (and a friend) are breaking through barriers and climbing a steep and dangerous mountain. Release not long before Super Mario Bros., Ice Climber is a game where Nintendo is clearly still working out a lot of their platforming ideas. With its sluggish control and weird jump mechanics, it's clear that the company still had some work to do. But even if it's not perfect, it's still fun to see Nintendo's stepping stones to success.

Of course, Nintendo Magazine System reviewed it after playing Super Mario Bros. and a whole bunch of other (better) Nintendo platformers. That helps to explain the 58% they gave the game: “Ice Climber is a pretty basic game, the object being to control your Eskimo to the top of each vertically scrolling level while keeping an eye out for enemy sprites. This was only of the first NES releases and has primitive graphics, sound and gameplay. Even the simultaneous two-player action doesn't stave off the tedium.”

Kid Icarus

Nintendo Entertainment System
Nintendo
1987
Review Scores
Publication Scores
Nintendo Magazine System 68%
AVERAGE SCORE 68%
Long before God of War, Nintendo was mining Greek mythology for an unlikely video game hero. Kid Icarus stands apart from a lot of the company's early titles, largely because of the way the levels were laid out and the mythological inspiration. This was also one of the first Nintendo Entertainment System games to come with a password save feature. It, along with Metroid and The Legend of Zelda, marked a new wave of larger and deeper NES games, a vast improvement over the more simplistic titles you saw in the early days.

Of course, none of that is what Nintendo Magazine System focused on when they reviewed the game. Giving it a not-so-great score of 68%, they concluded that “It's cutey platform game time as you guide Kid Icarus against an army of baddies who are just dying to clip his wings. It's pretty good fun, but the graphics are rather dated, and when you look at some of the more modern platform games around, this doesn't compare too well.”

Pro Wrestler

Nintendo Entertainment System
Nintendo
1987
Review Scores
Publication Scores
Nintendo Magazine System 45%
AVERAGE SCORE 45%
Pro Wrestling wasn't the first wrestling game to hit the Nintendo Entertainment System, but it was definitely the first one worth playing. Featuring a colorful cast of fictional characters and just enough depth to keep the gameplay interesting, this is a game that got the wrestling elements right. It's also full of surprises, such as seeing the fight spill out of the ring. Best of all, it was an incredible two-player game that scratched that fighting game itch years before Capcom introduced us to The World Warriors.

You know who wasn't impressed with Pro Wrestling? That's right, it's Nintendo Magazine System, which gave the game a pitiful 45%. They concluded that “Pro Wrestling isn't quite as exciting as the real sport. The graphics are laughable with pathetic sprites and background visuals, and the sound isn't really any better either, sporting very weak spot effects. Our advice is to go for Tecmo World Wrestling. It's got better graphics, better sound and a huge amount of moves on offer.”

Rygar

Nintendo Entertainment System
Tecmo
1987
Review Scores
Publication Scores
Nintendo Magazine System 70%
AVERAGE SCORE 70%
With his destructive shield-on-a-chain weapon and vibrant fantasy world, Rygar was a hit the moment it was introduced into arcades in the mid-1980s. Perhaps realizing that some of the fun and excitement would be lost with simplified graphics, Tecmo chose to create a new version of Rygar just for the Nintendo Entertainment System that added more depth to the gameplay and introduced new types of levels. That extra work paid off, as Rygar quickly became a go-to title on the NES, with many fans actually preferring this home release over the arcade original.

While gamers could spot the difference between the NES and coin-op versions of Rygar, I'm not sure the same can be said for Nintendo Magazine System. Giving it a solid 70%, they said that “the graphics in this beat ‘em up are okey-dokey and the gameplay is fairly interesting (thanks to the nice weapons), but on the whole, Rygar is probably only worth buying if you remember enjoying the coin-op.”

Soccer

Nintendo Entertainment System
Nintendo
1985
Review Scores
Publication Scores
Nintendo Magazine System 45%
AVERAGE SCORE 45%
Having already dabbled in baseball, golf and tennis, it makes perfect sense that the next stop on Nintendo's sports tour was soccer. Much like the title suggests, this is a barebones 8-bit soccer game with simple graphics, basic gameplay and nothing even resembling a licensed team. Of course, you didn't really need all the bells and whistles, in the mid-1980s, because just having a good playing soccer game that does a reasonable job of simulating the sport was good enough for most people.

And that perfect describes Nintendo Magazine System, which was still impressed by this soccer game, despite the dated graphics, sound and control. Giving the game a shocking 83%, they said that “the action in this football game is a little slow, and the graphics are only adequate but it plays quite well and that's what counts. And even though it's positively ancient, it's still miles better than all the newer Nintendo football games.”

Xevious

Nintendo Entertainment System
Bandai
1988
Review Scores
Publication Scores
Nintendo Magazine System 46%
AVERAGE SCORE 46%
An arcade hit for both Atari and Namco, Xevious is an early ‘80s shoot ‘em up that incorporated both movement and vibrant colors, allowing it to stand-out from the competition. It's also a great playing game, too, as the game adds an extra layer of play to the action. Not only will players need to shoot down the enemies right in front of them, but you'll also need to bomb the ground below. As a home console port, I have to imagine that minds were blown when Xevious first hit the Famicom in 1984. Unfortunately, the game didn't come to America until 1988, which made it feel more like a relic from the past than a hotly-anticipated arcade port.

The game came out even later in Europe, which is probably why Nintendo Magazine System seemed lukewarm on the shooter. Giving it a score of 65%, they said: “The original coin-op's best feature was its pretty graphics, and these haven't been translated too well to the comparatively chunky-pixelled NES, so all you're left with is a passable, but hardly exciting up-the-screen blast.”