Super Play's Top 600 Super NES Games: #250 - #201

It's the 1990s and Colin Firth has just come down with a Fever Pitch (watch out Jimmy Fallon, you're next). This was also the time when comedy fans were Keeping Up Appearances, The Prodigy threatened to start fires and Bubsy the Bobcat tried (and failed) to take the mascot crown from Sonic and Mario.

Hello, my name is Cyril, and that's just one of the Super NES games we're going to be talking about as we continue our journey through Super Play's Top 600. This is the show where we're reading the verdicts and counting down every review published in the pages of Super Play magazine. Even if that means retracing my steps in order to find a missing friend. We left off last week with number 251, which means that it's time to look at the next fifty games, taking us from 250 all the way down to 201. At long last, we're finally starting to talk about good games, but there's no time to spare and the clock is already ticking, so let's dive into the next part of our Super NES countdown.


#250: James Pond 3: Operation Starfish
77% An unashamed Mario rip-off ... er, homage. It's 111 (admittedly short) levels of good, honest, unpretentious, varied, and ultimately rather dull platform action.
#249: Lawnmower Man
77% Pleasing 3D sections mixed with tedious platform ones. The overall effect is pretty much okay, and there's a plenty of Virtual Reality atmosphere.
#248: Spider-Man
77% Lots of bosses, some flexible gameplay and nice backgrounds just about make up for slow characters, and rather linear levels.
#247: Hammerin' Harry
77% Better than average platformer, where hitting cats and old ladies with a hammer is fine. Smiles on faces.
#246: Bubsy the Bobcat
77% A solid enough platform game with plenty in its favour, but too predictable and with too many rough edges to be the classic it could have been.
#245: Championship Pool
78% As pool games go, and there aren't many on the SNES, this captures the mechanics and feel of the game well. But then, 40 square feet of green baize doesn't give you much scope for going wrong.
#244: Brett Hull Hockey
78% It's got both NHLPA and Stanely Cup to beat, but ol' Brett might just do it. It's a component, well-constructed game, and I enjoyed it. I wonder what playing the real game is like?
#243: Fever Pitch
78% Despite its original approach, Fever Pitch is just a meat-and-potatoes footy game, albeit a mildly enjoyable one, in the short term at least. Its lack of depth and some clumsy AI seriously spoil its chances of succeeding in such a competitive area.
#242: Zen-Nippon Joshi Pro Wrestling Kounin
78% There's much more strategy involved in performing moves and counter-moves. Oh, and it works with the Super Multitap. Which is the same, only you can have up to three people playing at once.
#241: Muscle Bomber
78% Unless you're guaranteed to have four player and a multitap always at hand, you won't get your money's worth out of this. It's a big and attractive game, but that just won't be enough for most gamers.
#240: NBA Live '96
78% It's not a bad basketball game, it's just that it's not the best basketball game. You may think I'm wrong, or a liar perhaps, but to me NBA Jam is king.
#239: Pushover
78% Very well designed and coded, and very absorbing, too. The snag is that once you've solved all the puzzles, that's it. (This'll take ages, though.)
#238: Dead Dance
78% A pretty good beat 'em up with plenty of depth and challenging gameplay. Ultimately, though, it's NAGASFII* (Not as good as Street Fighter II. We're sick of writing it in full.)
#237: Wolfenstein 3D
78% For a bricky-looking, 3D, Nazi-blaster, it's really quite fun. Just don't mention the War, okay?
#236: Tiny Toon Adventures Wild and Wacky Sports
78% With more challenging and complex events this could have been fantastic. As it is, it only really comes into its own with lots of players taking part, then it starts to become a lot more fun.
#235: Mario's Super Picross
78% An initially pleasing release which offers addictive gameplay and satisfying challenges, let down by the fact that its gameplay never changes.
#234: Phantom 2040
78% Plentiful vim and verve plus some clever-clever ideas about pacing and story paths boosts this platy shooter to the status of Good Thing. And a cheer for The Phantom, who truly is the supplest hero of 1995.
#233: Skyblazer
78% Nice, with pretty graphics and plenty of variety. But it's too lightweight to constitute a serious purchase, and you'd probably finish it in half a day's playing.
#232: Claymates
79% Fun and gimmicky, but let down by some glaringly horrible bits. The availability of infinite continues means it's all over far too quickly, but there's plenty here to play around with.
#231: College Slam
79% It's a cliché, but if you already own one of the NBA Jam titles, you'd be advised not to consider this. If not, then in gameplay terms, College Slam certainly improves on the Jam formula, but suffers from the lack of recognizable faces on court. Then again, how many basketball players can you name? Bonkers and far too addictive in multi-player mode, but hardly original.
#230: WWF Royal Rumble
79% Think carefully before spending money on it -- it's shallow stuff -- but this is the best WWF game imaginable, and very amusing.
#229: Super James Pond
79% The transition from Amiga to Super NES is a journey fraught with perils, but Super James Pond has managed it just swimmingly.
#228: NHL Stanley Cup
79% It's not the screaming shot into the roof of the net which is NHLPA. More a glancing deflection between the 'keepers legs. A goal all the same though.
#227: Raccoon Rascal
79% I doubt that many copies of this will make it over here, but if you see one and fancy something quite definitely puzzley, but distinctly different to the rest, then buy it.
#226: Super Volley II
79% Despite odd perspective, a fab two-player game -- but one that suffers from extensive Japanese text. For this reason, much of the gameplay is hidden.
#225: Syo the Seal (Shounen Ashibe)
79% A bit off-beat, and unlikely to make a big impression in the UK, but irresistibly cute, with the playability to back it up. It gets our 'seal" of approval.
#224: Troddlers
79% Initially Troddlers seems rather too easy, with disappointing graphics, but this game improves as you get into it. Cute, but not lovely.
#223: Krusty's Super Fun House
79% Quite compulsive in a Lemmingsy sort of way. Little brothers and sisters are likely to enjoy it.
#222: Toy Story
79% For the Mega Drive, Toy Story marked a new high point in graphics and gameplay. But on the SNES, this side-scroller can't help but be compared to Donkey Kong Country 2 and that's a comparison where it will lose every time.
#221: Lufia
79% It's not up there with the likes of Final Fantasy on the High Shelve of Quality, but it's good enough to avoid gathering dust under the Mattress of Iniquity.
#220: Pitfall: The Mayan Adventure
79% It's fun. But then, alas, it's over. And that price, eh?
#219: 100% Cotton
79% A great shoot 'em up with a style you almost want to hug. Questionable longevity, though.
#218: Ranma 1/2: Hard Battle
79% The best Ranma 1/2 game to date, with gorgeous graphics supplementing a good, solid (if not quite top-notch) beat 'em up. Very weird and Japanese, though, obviously.
#217: Final Fantasy: Mystic Quest
79% Funny, hugely enjoyable and a great introduction to the genre. Just don't expect it to last you very long.
#216: Super Return of the Jedi
79% More levels than every multi-story car park in Milton Keynes combined. It's a pity most of them are run-of-the-mill platform fodder, interspersed with the occasional Mode 7 work-out. Polished, but essentially repetitive and all-too-familiar.
#215: Fatal Fury 2
79% Not very fatal and certainly not furious, but it has its moments. As you can guess, it's NAGASFII. (*Not as good as Street Fighter II -- a handy abbreviation invented by Jonathan Davies for just such an occasion. We'll be using it again soon, I daresay.
#214: Mega Man 7
79% Mega Man 7's the logical 16-bit extension of the 8-bit series, with prettier graphics and more accomplished soundtrack. It's just a pity the gameplay didn't get the same overhaul.
#213: Rampart
79% As a one-player game this is merely okay, but in two-player mode it really motors.
#212: Kikikaikai 2
79% A perfect example of the 'It's great while it lasts' type. I'd recommend it to Jap-styling fans, though -- they'll adore every minute.
#211: Castlevania: Vampire's Kiss
79% Not what Castlevania fans will necessarily expect -- or even feel they deserve -- but a solid addition to a very fine series of games nevertheless.
#210: Devil's Course
80% Just as playable as Pebble Beach and chums, but with a really bizarre set of holes to play on. Lots of fun, but not a sensible first choice if you're after a golf game.
#209: The Smurfs
80% This is simply a good, well-rounded platform game which will appeal to platform game fans who enjoy a stiff challenge. That's it.
#208: Amazing Tennis
80% Extremely polished and enjoyable tennis game, featuring an unrivalled 3D effect, though suffering from restrictive viewpoint and simplistic gameplay. Super Tennis is still the champ.
#207: Metal Marines
80% An attractive title which blends challenge, playability and good old-fashioned smash-the-opposing-factions-to-bits. I like it.
#206: Namcot Open
80% Yup, this is a very good golf game indeed. The ball moves around realistically, and the holes are entertainingly varied, and there's only one course, as usual.
#205: Soccer Shootout
80% It's a tad rough around the edges but as a pure arcade-style kickabout, Soccer Shootout is the best example we've seen yet.
#204: World Masters Golf
80% By no means perfect, but wholly entertaining, and probably your best bet golf-wise on the SNES.
#203: Choplifter III
80% Like a whiff of something that you, er, haven't smelt for years, Choplifter 3 is a nostalgia trip well worth considering.
#202: First Samurai
80% No stunner to look at, but underneath it's a finely tuned adventure/slice 'em up with week(ish) of playing potential.
#201: Kid Klown in Crazy Chase
80% It looks marvelous and it's packed with great gags but it's too short and the restart business is a right pain in the bum.
So, what did we learn from this episode? Well, for me, it's that I have a hard time telling the Ranma 1/2 games apart. You see, when I showed the original Ranma 1/2 games at the number 327 slot back in episode 6, many of you rightly pointed out that I incorrectly used footage from Ranma 1/2: Hard Battle, which is a game that showed up in this episode at number 218. You're right, I had the wrong footage in episode 6 and almost made the same mistake today, but I caught it in time and made sure that Hard Battle footage went with the Hard Battle verdict. I'll admit, I was afraid of this happening. It wouldn't surprise me if I got the Dragon Ball Z footage wrong or flubbed one or two of the UK games. There are just so many similar names to juggle in a countdown spanning nearly 600 games, I was bound to get something wrong. I'm sure it won't be the last. The point is, thank you for pointing out the mistake in the comments, because it saved me from screwing up Ranma 1/2 in two different episodes. So, I guess what I'm saying is that it pays to read the comment section.

By the way, just because I probably made other mistakes doesn't mean that you should comb through every episode looking for problems. Nobody likes a know-it-all. What you do instead is prepare yourself for the final four episodes. That's right, we're nearly at the end of Super Play's Top 600. We'll be back on December 21st for episode 9, where we'll be looking at 200 - 151. We're so close to the double digits, which will lead us right to crowning Super Play's best-reviewed game of all time. We have an exciting two weeks lined up for you, so make sure and join us next Tuesday and don't forget to tell your friends to check out the full playlist. They'll love it. Now, if you'll excuse me, I need to find out if I still have a reservation at any of these hotels. See you next week.

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