Metroid 64 and Kid Icarus 64 Are Almost Done (Retro Rumor #8)

Welcome to 30 Ridiculous Retro Rumors, a brand new series that will run daily between November 26 and December 25, 2015. This is a series where we debunk some of the craziest rumors and predictions of all time. Today we're taking a look at Metroid. After the success of the Super NES sequel, many expected Metroid to go fully 3D on the Nintendo 64. Electronic Gaming Monthly predicted that Samus would return alongside another familiar face. See the full prediction in the eighth episode of 30 Ridiculous Retro Rumors.


This is a real rumor taken directly from the March 1997 issue of Electronic Gaming Monthly ...


How hard could it possibly be to predict Nintendo's future line-up? Just as long as you mention Mario Kart, Zelda and Smash Bros., most of your work is already done. But here we see Electronic Gaming Monthly's Quartermann promise a couple of games that will never materialize. And it's not because they got canceled at the last second, neither Metroid 64 nor Kid Icarus 64 ever existed. But since we're already hip-deep in the Q-mann's bullshit, me might as well throw some facts at the wall.

When interviewed in 2010, Yoshio Sakamoto revealed that there were plans to develop a Metroid game on Nintendo 64. After all, Super Metroid was one of the company's biggest hits, both with critics and consumers. But Nintendo worried that the 3D approach was too early for this style of adventure game, and ultimately passed on the idea. A few years later, the Austin-based Retro Studios was given a chance to create a proper 3D Metroid sequel for GameCube, which led to two additional installments across multiple platforms.

As for Kid Icarus 64, that too never happened. Believe it or not, Pitt's return was the subject of much speculation throughout the years. Seeing the success of the Game Boy sequel, magazine editors were convinced the Greek hero would make a triumphant return. Die Hard Game Fan talked about a 32-meg Super NES sequel, while Electronic Gaming Monthly suggested that Nintendo was "hip-deep" in a Nintendo 64 game. The truth is, Pitt didn't return until Kid Icarus Uprising in 2012. By that point everybody had forgotten about all of these failed predictions.

This is just another great example of Quartermann getting every possible element of a prediction wrong ... I guess some things never change at Electronic Gaming Monthly.