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What you're looking at is an episode of Countdown w/ Defunct Games published before 2006. As you can tell, something has gone horribly awry. I won't bore you with the technical details, but it has to do with the old layout being incompatible with the new. Eventually, we would like to retrofit these old episodes of Countdown, but that will require a significant amount of time. As Defunct Games has only a limited staff, we aren't sure when we'll have the chance to fix this article. If you absolutely need to know what this article said, get a hold of us on Twitter or leave a message in the comment section below. Sorry for the inconvenience. I hope you will enjoy the episodes created post-2006.
#10
Classic Collections
Fans of Defunct Games already know that I'm not a big fan of direct ports to portable systems, it's just lazy. But I'm not against ports of a bunch of games all in one collection. Collections like the Midway Arcade Treasures set would be perfect for the PSP, as would many of Capcom's arcade titles. Give us a bunch of games for a slightly cheaper price point and you'll find those collections flying off the shelves. Nintendo could benefit the most by doing this, since they have dozens of old school franchises that could easily be turned into $30 collections. How about a Nintendo DS title with all the 2D Metroid games? Or maybe a set of all of the Mario adventures? Perhaps even Zelda?? We're living in a world that wants value, and buying a game with a bunch of classic games you know you love is a great way of getting the most for your money.
#9
Resident Evil
Gamers bored of the usual Resident Evil clich?'s (zombies, mansions, bad controls, etc.), had something to scream about this year with the release of Resident Evil 4. Not only is Capcom's latest survival horror game one of the best titles I have ever seen, but it manages to upgrade the series in every possible way. Now that I've gone through the game a number of times, I can't help but want more. Perhaps it's time to go back and fill in some of the story gaps, only this time using the brand new camera angle and control set up. I don't have a problem adventuring back to Raccoon City, I just don't want it to control like the good old days. Here's hoping that Capcom brings this top selling franchise to the PSP as fast as possible.
#8
Worms
Team 17's violent party game Worms has been on just about every system known to man, yet it only really works when you can play the game with a bunch of friends. With both of the new portables supporting Wi-Fi gaming, it shouldn't be too hard to get a bunch of people together to play some good old-fashioned turn-based excitement. On the Nintendo DS gamers could even choose their weapon by pushing the bottom screen, something that would take the basic Worms game play to a whole new level. Forget this 3D garbage, bring on the small, 2D worms and their arsenal of wacky bombs, guns, and sheep. I suppose it's only a matter of time before somebody brings this game over to a portable ... but I'm still going to suggest it.
#7
Blast Corps
Blast Corps was an early Nintendo 64 game that was passed over for flashier games. Developed by Rare, Blast Corps was essentially an action/puzzle game; a title that had you controlling dozens of vehicles to clear a path for a truck carrying a nuclear device. Although it's brilliance is a little hard to explain, Blast Corps managed to play like no other game before it and become a cult classic and the critics darling. On the Nintendo DS the developer (who would obviously not be Rare this time around) would be able to take advantage of the touch screen in a number of unique ways, thanks a large amount of construction vehicles. With Wi-Fi capabilities, gamers will be able to challenge each other, or maybe even play in co-op modes. It's been nearly a decade since Blast Corps was first released, and I think it's about time somebody gets a sequel going.
#6
Poy Poy
Don't confuse this game with Puyo Puyo, the famous Japanese puzzle game that has been ported to just about every system. I'm talking about Poy Poy, Konami's obscure party game. In this four-player PlayStation game you take control of a cute little polygonal character and try to stay alive in a savage fight. You can pick up just about anything (from boulders to trees to other characters) and throw it at the three other players, the person left standing is the winner. In Japan they released a sequel that was even better, complete with brand new levels and amazing new abilities. But Poy Poy never caught on in the United States, and Konami decided not to release any future title on this side of the pond. Having said that, this would be the perfect game for either the PSP or Nintendo DS, especially with Wi-Fi multiplayer support. If you're a fan of games like Bomberman, then Poy Poy is right up your alley.
#5
Old Sega Role-Playing Games
If you're going to port something, why not port something everybody wants? I suggest some of the classic Sega role-playing games, especially a few of the rare ones. We already know Sega is on board with classic RPG ports (see: the Phantasy Star Collection for the Game Boy Advance), so maybe it's not such a giant leap to want a few of their more recent titles. I'm talking about games like Panzer Dragoon Saga, the classic Saturn game that was launched too late and is now going for big bucks on eBay. Or better yet, how about you finally release all three parts of Shining Force III? When Shining Force III was released in the U.S. it contained only one of the three parts that made up the game, thus leaving a lot of questions unanswered and a lot of gamers unsatisfied. Now is Sega's chance to give the gamers what they want, and also support some brand new hand held systems. Since these games were released on the Saturn they shouldn't be hard to port for either the PSP or Nintendo DS, it's just a matter of doing.
#4
Pilotwings
When Pilotwings first hit the Super NES gamers were mixed; some liked how it showed off what the system could do, while others felt it was more of a tech demo with very few real "game" elements. Regardless of what side of the debate you fall on, Pilotwings would be a much better game on the Nintendo DS than on a console. On a handheld it's easier to get away with the lack of clear goals, as is demonstrated by Nintendo's current line up of NDS games (Nintendogs springs to mind). Pilotwings would allow you to fly around and do all kinds of aerial tricks while you are on the go or waiting on the bus. I suspect they could even pull off some neat Wi-Fi enabled features that would allow you to really experience the game in a whole new way. I'm not saying it would be the best game on the system, but it has to be more exciting than Nintendogs!
#3
Jumping Flash
That's right, Jumping Flash! I've said it before and I'm sure I'll say it again, but Jumping Flash is one of the best (and strangest) games for the original PlayStation. It's a launch title that featured you as an extremely large robot rabbit that could jump real, real high! It was cute, colorful, and a 3D platformer long before Mario 64. Although it looks like a first person shooter, Jumping Flash would be perfect for the PSP's control pad, since you don't actually look around while you walk. I'm not sure where they could go with this game, but even porting the original (with better graphics) would bring this unique title to a whole new audience. And when they're done with that, they can update Warhawk, Parappa the Rapper, and Um Jammer Lammy.
#2
SSX
Despite chilly sales, SSX3 is one of the best games you could buy for any system. It managed to give you one of the best playing snowboarding games of all time (complete with amazing tricks and a real sense of speed), while also giving you enough incentive to simply explore the mountain's three peaks. I'm not saying Electronic Arts has to go as far as to equal the size of SSX3, but I wouldn't mind playing some races while I'm waiting for an airplane or just at home away from the console. Tony Hawk's Underground 2 Remix proved to be a better handheld game, and I'm certainly hoping the same could be true for SSX. EA has been extremely busy bringing classic franchises to the PSP, so I can hope the effort goes as far as SSX ... but seeing as the last version sold only moderately well, I doubt this is something we'll see anytime soon.
#1
Power Stone
Like Poy Poy, Power Stone is one of those four player games you just can't get enough of. It's like an overhead version of Super Smash Brothers, except a little more chaotic with truly spectacular level designs. The original Power Stone launched with the Dreamcast, but was largely ignored due to the fact that Soul Calibur came out the exact same day. Capcom did release a sequel, but it too sold poorly. But when you get your friends together, there are few games better than Power Stone 2. On the PSP gamers could play their friends with the Wi-Fi, allowing for even more intense battles. There's no doubt that I will be happy to see any one of these games announced at E3, but Power Stone is in a class all by itself. Capcom, if you're listening, I'm begging you ... BRING BACK POWER STONE!!!
This E3 promises to have a ton of titles gamers will be eagerly anticipating ... but it's bound to have a few nobody cares about. If we're going to talk about the games we want, doesn't it make sense to talk about a few of the games I absolutely do not want to see ported to any portable device? That's what we thought, so we came up with a few games I hope to never see come out on a handheld (or really any system for that matter).
Five Portable Games We DON'T Want to See at E3
Mortal Kombat Advance 2
This entire article we've focused our attention on the recently released PSP and Nintendo DS, but that we shouldn't forget about Big N's other portable, the Game Boy Advance. Lately even Nintendo has lost focus on this old school system, especially as the fight over the future of handhelds heats up. For this reason we suspect third parties will toss together quicky games for the GBA, hoping to make an extra buck or two. I just hope that Mortal Kombat Advance 2 is not one of those types of games. Midway couldn't possibly spend any less time on the sequel than they did the original, but who knows, with just over a dozen days left before E3, they still might have time to develop it and get it to retail.
FIFA Street
NBA Street? Sure. NFL Street? Okay. But EA just needs to say no to their mediocre ball game FIFA Street. I know it's tempting to want to release this borefest for the PSP, but there is no reason to. For one thing, it's barely a game on the consoles as it is, and American gamers seem even more apathetic about street soccer than they do about the real thing. And while we're at it, let's pray MLB Street, Tennis Street, Fishing Street, and Dodgeball Street aren't being developed as we speak.
Night Trap
Now here's a game that never was very good. Not only was it not very good (or interactive, for that matter), but it got the entire government on our backs ... and we're still having a tough time shaking them. But this is the type of thing I can seem some struggling company do just to make some extra money; so Sega, don't even think about it! Even if they decided to package both Night Trap and Double Switch on the same UMD, they would have to pay you to buy it before it's worth your time!
Blasto
There are a number of first party Sony games I would like to see reborn on the PSP, but Blasto in not one of them. This is one of the biggest disasters of all time, and barely deserves this much attention. Even the late Phil Hartman couldn't make Blasto interesting ... a sad fact indeed.
Dance Dance Revolution
It's bad enough this international menace is making its way into physical education classes at schools, hopefully this game will avoid the handheld market all together. Konami's dance-like-a-complete-moron phenomenon may have taken over all major gaming hotspots, but that doesn't mean we have to see gamers "dance" while holding their PSP. Let's just get that idea out of our heads right now!